Solis Magazine is a copyright product of Advent Studios, LLC 2021.

Establish in 2011, Solis Magazine is an online-offline publication. It’s the first magazine of its kind to have six major entertainment firms on one single platform. Our content will consist of art, photography, movies, music, fashion, and gaming. Each category will have its own month, but all six categories will have their subsection in each issue. Well-known artists, along with independent and underground artists, from the music industry to movies directors will share a platform alongside each other. Additionally, major Hollywood studios — this includes other studios that are just trying to make a name for themselves — will have a new platform to advertise. Solis’s online magazine will have the same basic platform, but subscribers will be able to view exclusive interviews and live feeds from major conferences and award shows. Solis Magazine also serves as a networking platform for all companies in the entertainment industry — whether they’re large or small — to finally interact with people in the same field.


*In-depth interviews.
*Major entertainment events covered.
*Inside knowledge and sources.
*The first magazine that covers every spectrum of the entertainment industry.
*Major-artist interviews.
*Movie directors.
*In-depth movie previews and interviews.
*Major runway fashion shows.
*Famous fashion models covered and interviewed.
*Major fashion designers.
*Major music award shows covered.
*Music artists interviewed.

Fashion is the general term for a currently popular style or practice, especially in clothing, footwear or accessories. It also references anything that is the current trend in aesthetic and dresses up of a person. In the public eye, costume, the more technical term, has become so linked with “fashion” that “costume” has in popular use been mostly relegated to special senses like fancy dress or masquerade wear, while “fashion” generally means clothing and the study of it. For a broad cross-cultural look at clothing, and its place in society, refer to the entries for clothing, costume, and fabrics.

Solis Magazine will cover almost every aspect of the Fashion Industry as a whole, from the overall design phase to the runway to production of the clothing line. Working with fashion journalists, Solis will avail a much deeper look the fashion world — the current trends and what’s to be expected in the future. Solis will also feature the behind-the-scenes people who make it happen, from makeup artists to hairstylists to the models who make the clothes what they are. In addition, there will also be major coverage of fashion events taking place within the United States, Europe, and Asia.


*Photographers profile
*Photography Showcase
*Production studios
*Latest technology.
*Photography Tips & tricks
*Photography Showcases
*Photography of the Day Showcase On Social Media and our Website

Many people take photographs for self-fulfillment or commercial purposes. Organizations with a budget and a need for photography have several options: they can employ a photographer directly, organize a public competition or obtain rights to stock photographs. Photo stock can be procured through traditional stock giants, such as Getty Images or Corbis; smaller microstock agencies, such as Fotolia; or web marketplaces, such as Cutcaster.

Photography is found in every section of Solis Magazine, and it’s a major part of the publication’s overall look and feel. The front cover of the magazine, which is always the starting point for readers, can stir interest or major controversy. Readers are always drawn to the very first image they see and throughout the magazine. Solis will also look at the hidden art of photography and all its aspects. Photographers from all over the world will share their views on this great industry. Since its inception, this underground art has certainly changed the world.


This industry deals in compositions, recordings, and performances of music. Among the many individuals and organizations that operate within the business are the musicians who compose and perform the music; the companies and professionals who create and sell recordings — e.g. music publishers, producers, studios, engineers, record labels, performance rights organizations, retail and online music stores — those who aid in live music performances (booking agents, promoters, music venues, road crews); professionals who assist musicians with their careers (talent managers, business managers, entertainment lawyers); music stations (satellite and broadcast radio); journalists; educators; musical instrument manufacturers; as well as many others.

In the late 19th and early 20th centuries, the music industry was dominated by the publishers of sheet music. By the middle of the latter century, records had supplanted sheet music as the largest player in the music business. In the commercial world, people began speaking of “the recording industry” as a loose synonym of “the music industry.” Since 2000, sales of recorded music have dropped substantially, while live music has increased in importance. Four “major corporate labels” dominate recorded music — Universal Music Group, Sony Music Entertainment, Warner Music Group and EMI. Each one consists of many smaller companies and labels serving different regions and markets. The live-music industry is dominated by Live Nation, the largest promoter and music venue owner. Live Nation is a former subsidiary of Clear Channel Communications, which is the largest owner of radio stations in the United States. Other important music-industry companies include Creative Artists Agency (a management and booking company) and Apple Inc., which runs the world’s largest music store, iTunes.

Ed Sheeran
The Weeknd


*Directors profile.
*Major CGI studios, like Weta Digital and The Digital Domain.
*Latest technology for film.
*3D animation studios, like Pixar and Dreamworks.
*Pre-vis departments.
*Actors profile.
*Independent films and directors.
*Major editors and sound studios.
*Green and blue-screen studios.
*Summer and winter blockbusters.
*Major award shows, like the Academy Awards and the
Golden Globes.
*Underground directors and actors.
*Commercial firms.
*Major producers and screenwriters.

Cinema movies have been with us for countless generation, from the first micro film that showed Charlie Chaplin performing his tricks to great audience-captivating movies of our time, like “Bram Stoker’s Dracula,” the “Star Wars” saga and “The Lord of the Rings” trilogy. For almost 80 years, there have been dramatic changes in the way movies are filmed and how they are made. In the 1920s, the introduction of sound to films made a total breakthrough in hearing what the person was saying. The next great advancement came when the introduction of color, with the RGB spectrum, was fully realized in films. However, 1990 to 2011 was the time span to see the most major changes in the industry, more so than the last 60 years. CGIs (Computer Generated Images) have completely taken over Hollywood studios. “Jurassic Park” was among the first wave of fiction movies that introduced CGI dinosaurs on a stage with real actors. From there, the industry took off like a storm. Major studios, like Industrial Light and Magic, Weta Digital, Dreamworks Studios and the Digital Domain, have dominated the CGI world in terms of cinema imagery today. Sound design has also come into the mainstream of cinema as well. The world is definitely changing fast, as the advent of 3D technology now comes to the forefront of almost every movie — even mainstream television. Hundreds of workers put their time and effort into making a single two-hour cinema movie that could make or break a studio. Covering CGI studios, from the pre-vis start up to the actual renders of the content, will be a major start for anyone in a digital media school who’s interested in being an artist in the CGI business. Unlike most magazines that merely cover the movie itself, Solis will elaborate on CGI and other art forms that go into a movie’s creation.


Solis Magazine will be the first publication to deeply explore an industry vastly growing every year with the creative minds behind the games. Major design studios, such as BioWare, Capcom, and many others, will be showcased. Design directors and creative directors will also give their opinion(s) on where they see the industry going in the next couple of years. Major coverage of large conferences like CES and E3 will be covered every year, as to what’s going on and what lies ahead for the future of gaming.

For anyone who’s interested in learning what the gaming industry is really about, and if they seek a career in gaming, Solis Magazine will provide an extensive look into what it takes to make a game from start to finish to its release. A lot of creative ideas go into a single game from its inception, and, initially, what comes out is usually never what’s truly intended.

*Major studios, like BioWare and Epic Games.
*Console Wars: Who’s winning the battle?
*Gaming-legends profile, like Shigeru Miyamoto &
Hideo Kojima.
*Major tournaments and the players who compete.
*The latest technology for gaming.
*Small gaming studios looking to take the next step.
*Coverage of major conference shows, like E3 & CES.
*Tournament sponsorship & holding.