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Ghost of Tsushima Review

Ghost of Tsushima Review

Initial release date: July 17, 2020
Developer: Sucker Punch Productions
Director(s): Nate Fox; Jason Connell
Writer(s): Ian Ryan; Liz Albl; Patrick Downs; Jordan Lemos
Platform: PlayStation 4
Composers: Shigeru Umebayashi, Ilan Eshkeri

Ghost of Tsushima is an action-adventure stealth game played from a third-person perspective. It features a large open world without any waypoints and can be explored without guidance. Players can quickly travel to different parts of the game’s world by riding a horse. An item that acts as a grappling hook will be available to access areas that are difficult to reach. The game features side quests and non-playable characters to interact with.

Players can engage in direct confrontation with enemies using weapons such as a tachi, which can also be used to chain up a series of fatal strikes after highlighting specific enemies. Alternatively, using stealth allows one to evade enemies and strike them silently with tools such as firecrackers to create distractions, smoke bombs to disorient alerted foes, and kunai for striking multiple enemies. One-versus-one dueling with non-playable characters is also optional.