
Cyberpunk 2077 May Repeat the Mistakes of Skyrim
There’s no doubt that Skyrim is one of the best RPGs on the market. The expansive, seemingly never-ending homeland of the Nords housed numerous expansive quests, bolstered by its free-form RPG mechanics that allowed for unique characters. While sword-wielding warrior builds were probably some of the more common progressions in Skyrim, the melee combat did have its fair share of functional clunkiness. Now, it seems Cyberpunk 2077 is tackling a similar issue with its own melee combat.
Granted, in all fairness, crafting a fully-fledged RPG in a cyberpunk setting means nailing down the gunplay and the unique cyberware abilities first. Even still, one of the most common complaints from early previews of Cyberpunk 2077 has been the lackluster melee combat in the game’s current state. Visual feedback and evoking weight in melee combat was an issue in Skyrim that CD Projekt Red will likely need to address with Cyberpunk 2077, despite being so close to release.
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