Technology, of late, has become a great disrupter as well as a leveler in its own right. It begets those who are able to read the writing on the wall and are able to recognize future trends in front of their eyes.
The Next Big Thing
The impact of Virtual Reality (VR) on the online casino industry is one such shift in goalposts. All casinos including MonsterCasino are about to bear the profound impact of this disruption, with the survival of many players hanging in balance. Virtual Reality is on the cusp of a major revolution which could change the definition of the online casino industry, just like the way the first virtual casino on the Internet launched in 1994 changed the dynamics of a casino.
The Impact on Casinos
Casino bottom lines are sure to get impacted as effects of the adoption of VR become clearer with each passing development in the technology. On one side, Virtual Reality would make online casinos even more exciting than physical casinos, while on the other, the inability of casinos to keep up with the pace of deployment could be a major hindrance to VR transition.
Virtual Reality is playing a vital part in the online casino transformation. You can potentially sit in any virtual environment, under the sea, in the middle of the forest or in a glitzy Vegas casino and play a game of Roulette without actually leaving your cozy bed. Doesn’t this sound more exciting than playing a game of roulette on-screen right now? Not only this, the possibilities seem infinite when you consider playing slots, players can potentially get transported to their favorite legend to slay dragons, to outer space fighting aliens or can fulfill any other figment of imagination they can exhibit. This adoption, if done successfully, promises to have a strong positive impact on the bottom lines of online casinos.
Among other things, technological stability and convenience of Virtual Reality’s use beyond interest groups will determine how soon we get to put our hands on it. Apart from this, content and hardware are two obstacles which could make or break the whole idea behind this technology.
Consumers need to be coaxed into investing in VR technology but without sufficient content to draw them in, the investment in hardware remains a pipedream. The evolution of the content scenario will decide if Virtual Reality remains a niche interest or moves towards adoption on a mass scale.
The biggest bottleneck towards the technology’s progress is centered around the content. With a limited audience in the present scenario, game developers remain reluctant to invest massive sums of capital into complex and expensive games in a fully immersive, 3-dimensional world. Resembling the classic chicken and egg situation, consumers won’t buy the gear without top-notch content and without the gear, developers cannot justify making expensive content as well. The large scale adoption of VR continues to be in a state which needs to overcome large hurdles on both sides of the spectrum, the consumers and the developers.